tow_state = invisible
            unarmed
            ready
            aim
            fire
            reload


criticals_tow     =  healthy
                     green
                     yellow
                     red


variety_name      =  off
                     tow


_attached_gunner    = off
                       on


It uses Gunner01 as far as i can remember, but he is not animated & just follows the guns movements.



horizontal_turn_rate  =  -100.000
                          100.000

tow_horizontal        =  -180.000
                          180.000

tow_vertical          =  -20.000
                          20.000

vertical_turn_rate    =  -70.000
                          70.000