14000049	Reinforcements have arrived on the beach!
14000050	Press inland and clear the way for the main assault.
14000051	Prepare for Assault
14000052	Beach Landing Zone
14000053	Destroy the PLA communications station before the assault begins.
14000054	Destroy PLA Comms
14000055	PLA Communications Station
14000056	Use your Mark Target ability on the Communications Station to call in an air strike!
14000057	Eliminate PLA anti-aircraft vehicles to enable allied air support.
14000058	Neutralise AA Vehicles
14000059	Capture the designated strategic point and establish a beachhead.
14000060	Secure a Beachhead
14000061	Capture this point.
14000062	Reserves remaining - Infantry: 
14000063	  APCs: 
14000064	Secure the beachhead and prepare to repel incoming PLA reinforcements!
14000065	Establish Defences
14000066	Hold this point.
14000067	Hold the beachhead at all costs!
14000068	Defend the Beachhead
14000069	Hold this point.
14000070	PLA Units Remaining: 
14000071	Eliminate all PLA sniper sentries before the assault begins.
14000072	Neutralise Sentries
14000073	Kill this sniper.
14000074	Sentries Neutralised: 
14000075	Destroy all PLA MLRS vehicles.
14000076	Neutralise PLA Artillery
14000077	Destroy this vehicle.
14000078	Yongxing Island, South China Sea.
14000079	Elements of the 31st Marine Expeditionary Unit are on standby to commence their assault.
14000080	This island will serve as a forward staging area for the invasion of China's southern coast.
14000081	Your first objective is to eliminate PLA anti-aircraft vehicles.
14000082	Then sabotage the PLA communications station in order to disrupt the enemy's command network.
14000083	Force Reconnaissance Marines have arrived at their insertion point.
14000084	Proceed carefully, and ensure that the PLA garrison remains oblivious to your presence.
14000085	Target confirmed Recon 32 Actual. Delivering payload...
14000086	Commencing preliminary naval bombardment...
14000087	MARSOC troops are deploying inland to cut off PLA reinforcements.
14000088	Our assault force is ashore. Get them off the beach!
14000089	Our reconnaissance forces have been captured by the PLA!
14000090	PLA forces have repelled our assault!
14000091	You were unable to establish a beachhead. Mission failed.
14000092	Our forces have been completely destroyed. Mission failed.
14000093	The PLA has recaptured the beachhead. Mission failed.
14000094	You were unable to reach the ambush point. Landing aborted.
14000095	Well done commander! With a beachhead secured the island will soon be ours!
14000096	Tasked with establishing a forward staging area for the invasion of southern China, the USMC attempts to wrest control of the island from its resolute PLAGF garrison via a daring amphibious assault.
19040020	US Marine Corps
19040021	US Army
19040022	Armoured artillery vehicle. Provides indirect fire support to friendly troops via an internal M30 107mm mortar, and can deploy smoke.
19040023	USA
19040024	Infantry Headquarters
19040025	Deploys Riflemen (Army only), Marines (Marines only), Machine Gun Teams, M1025 HMMWVs and Scout Snipers (Marines only). Contains multiple infantry upgrades.
19040026	China
19040027	Mechanised Headquarters
19040028	Deploys Stryker Infantry Carrier Vehicles (Army only), AAV-7A1 Amphibious Assault Vehicles (Marines only), Mortar Teams (Army only), M106A2 Mortar Carriers (Marines only), Javelin Anti-Tank Teams and Snipers (Army only). Can be upgraded to deploy Stryker Mobile Gun Systems (Army only) or LAV-A2 Reconnaissance Vehicles (Marines only).
19040029	Armour Headquarters
19040030	Deploys M2A3 Bradley Infantry Fighting Vehicles, Stryker Anti-Tank Guided Missile Vehicles (Army only) and LAV-AT Anti-Tank Guided Missile Vehicles (Marines only). Contains multiple vehicle upgrades, and can be upgraded with a Vehicle Repair Station.
19040031	M106A2 Mortar Carrier
19040032	M2A3 Bradley Infantry Fighting Vehicle
19040033	Versatile and well-armoured fire support vehicle armed with a deadly 25mm chain gun. Can be upgraded with a TOW missile pod.
19040034	Good vs. Infantry and Light Vehicles.
19040035	Enables construction of the Infantry Headquarters.
19040036	Infantry Command
19040037	Enables construction of the Mechanised Headquarters and the TOW Missile Emplacement.
19040038	Mechanised Command
19040039	Enables construction of the Armour Headquarters.
19040040	Armour Command
19040041	Scout out the battlefield with MQ-1 Predator unmanned aerial vehicles, small unarmed reconnaissance aircraft able to pass over the map and reveal enemy positions.
19040042	TOW Missiles
19040043	Use C4
19040044	Orders the vehicle to fire an anti-tank guided missile at a target location or enemy unit.
19040045	Good vs. Infantry and Light Vehicles. Removes transportation capability.
19040046	AP Rounds
19040047	Four-man squad able to build and repair structures and fortifications. Can be armed with M590A1 shotguns, an M39 battle rifle, or equipped with advanced explosives and ordnance disposal gear.
19040048	Machine Gun Team
19040049	Good vs. Vehicles. Removes transportation and reinforcement capabilities.
19040050	Make use of the most technologically-advanced war machines in the world. Use cutting-edge satellite imagery to observe enemy forces, equip and train your infantry to better support friendly vehicles, and deploy powerful armoured units to the battlefield.
19040051	Armoured Warfare
19040052	Fight the enemy with special units and tactics developed specifically for high-intensity urban combat. Outfit your units with specialised armour and equipment, deploy Special Forces squads to infiltrate and destroy the enemy, and requisition powerful tactical missile strikes that leave nothing but devastation in their wake.
19040053	Close Area Battle
19040054	Grants an immediate Munitions boost and temporarily increases Munitions income for one minute.
19040055	Air Superiority
19040056	M1A2 Abrams Main Battle Tank
19040057	Deploys an M1A2 Abrams; a heavily-armoured main battle tank armed with a lethal 120mm gun.
19040058	Three-man squad equipped with a tripod-mounted M240 machine gun. Very effective at suppressing and pinning down infantry units, and can be equipped with armour-piercing ammunition.
19040059	Machine Gun Emplacement
19040060	Javelin Anti-Tank Team
19040061	Four-man heavy weapon squad armed with an FGM-148 Javelin anti-tank missile launcher. Can lock down to enable a top-attack profile.
19040062	Good vs. Vehicles and Tanks.
19040063	FGM-148 Javelin
19040064	Four-man squad able to build and repair structures and fortifications. Can be equipped with M590A1 shotguns, or equipped with explosives and an ordnance disposal kit.
19040065	Good vs. Infantry and Snipers.
19040066	Fortified defensive position housing a tripod-mounted TOW anti-tank missile launcher.
19040067	TOW Emplacement
19040068	 Must be in cover
19040069	Stryker Mobile Gun System
19040070	PLA command structure. Generates Manpower and deploys Engineers.
19040071	Stryker Infantry Carrier Vehicle
19040072	Loads the Stryker's 105mm cannon with M900 APFSDS-T kinetic-energy ammunition, temporarily increasing its ability to penetrate heavy armour.
19040073	Stryker Fire Support Vehicle
19040074	M109A6 Paladin Self-Propelled Howitzer
19040075	All-Terrain Vehicle
19040076	Gunner Sniped
19040077	BLANK
19040078	M109A6 Paladin Self-Propelled Howitzer
19040079	Deploys an M109A6 Paladin; a powerful artillery vehicle armed with a long-range 155mm howitzer.
19040080	Good vs. Infantry, Light Vehicles and Structures.
19040081	M1A2 Abrams TUSK Main Battle Tank
19040082	Launch Missile
19040083	Good vs. Fortifications.
19040084	BLANK
19040085	Stryker Mobile Gun System
19040086	 Must be stationary
19040087	Howitzer Barrage
19040088	Highly mobile reconnaissance vehicle fitted with a ring-mounted M240 machine gun. Effective at countering enemy snipers and weapon teams, and can be upgraded with a CROWS remote weapon station.
19040089	PLA Ground Force
19040090	PLAGF
19040091	Combat Engineers
19040092	Three-man squad able to build and repair structures and fortifications. Benefits from a range of doctrine-specific upgrades and abilities, and can be equipped with the fearsome Type 74 flamethrower.
19040093	Full Mobilisation
19040094	Modernise and improve your forces with the latest in technology and training. Equip your infantry units with superior weaponry, deploy advanced vehicles to the frontline, and requisition devastating rocket barrages to destroy enemy positions.
19040095	Asymmetric Warfare
19040096	Overwhelm the enemy with constant pressure and tactical envelopment. Field infantry units with special equipment and abilities, deploy heavy vehicles to bolster your forces, and call in brutal napalm strikes courtesy of the PLA Air Force.
19040097	The Future Is Now
19040098	UH-60 Blackhawk
19040099	Use unconventional tactics to out-smart and out-manoeuvre the enemy. Manipulate the battlefield with controlled explosives, ambush and destroy hostile forces with elite infantry squads, and field specialised support vehicles.
19040100	Rapid Response Centre
19040101	CROWS M2
19040102	Upgrade the Humvee with a remote-controlled M2 12.7mm machine gun, increasing its overall damage output and allowing the gunner to open fire without exposing himself to the enemy.
19040103	 Must not be in combat
19040104	Deploys Militia, Machine Gun Teams, Snipers and All-Terrain Vehicles.
19040105	Orders the squad to rig a neutral or hostile structure with explosive charges.
19040106	PF-98 Anti-Tank Team
19040107	Removes weaponry, transportation and reinforcement capabilities.
19040108	Type 80 Heavy Machine Gun
19040109	Small infantry dugout armed with a tripod-mounted M240B heavy machine gun. Ideal for denying enemy troops access to an area of the battlefield.
19040110	Three-man special weapons squad armed with a tripod-mounted Type 67 machine gun. Very effective at suppressing and pinning down enemy infantry.
19040111	Regulars
19040112	Five-man PLA Ground Force infantry cell, well-trained and highly effective at long range. Can throw fragmentation grenades, and can be equipped with the QBU-88 designated marksman rifle.
19040113	Barracks
19040114	Deploys Regulars, Mortar Teams and Tank Hunters.
19040115	Mortar Team
19040116	Three-man weapon crew armed with a man-portable Type 87 81mm Mortar. Provides indirect fire support to friendly troops, and can deploy smoke.
19040117	Tank Hunters
19040118	Four-man heavy weapon squad armed with a Type 69 RPG launcher. Can be equipped with an additional RPG launcher.
19040119	Type 69 RPG
19040120	ZSD89 Armoured Personnel Carrier
19040121	Armoured vehicle fitted with a ring-mounted QJC-88 machine gun, able to transport and reinforce troops. Can be further upgraded with medical or vehicle repair capabilities.
19040122	A-10 Thunderbolt II
19040123	WZ752 Medical Evacuation Vehicle
19040124	Upgrade the ZSD89 with an on-board repair station, allowing it to fix damaged vehicles.
19040125	ZJX93 Recovery Vehicle
19040126	Upgrade the ZSD89 with an on-board medical station, allowing it to heal nearby troops.
19040127	Boosts the fire rate and damage output of all infantry units, but leaves them more vulnerable to enemy attack.
19040128	Vehicle Workshop
19040129	Armour Workshop
19040130	Deploys ZSD89 Armoured Personnel Carriers and Type 86 Anti-Tank Guns. Can be upgraded to deploy ZBD-05 Amphibious Fighting Vehicles.
19040131	Deploys a three-man heavy weapon team armed with a tripod-mounted PF-98 rocket launcher.
19040132	BGM-109C Tomahawk
19040133	LAV-A2 Reconnaissance Vehicle
19040134	Towed 100mm anti-tank gun platform operated by a three-man crew.
19040135	Type 86 Anti-Tank Gun
19040136	Type 96A Main Battle Tank
19040137	First Aid Training
19040138	Good vs. Vehicles and Structures.
19040139	Deploys the PHZ89 Multiple Launch Rocket System and the Type 59D Main Battle Tank.
19040140	Eye in the Sky
19040141	Requisitions an MQ-1 Predator unmanned aerial vehicle to perform a reconnaissance run, observing and relaying enemy positions. Can detect camouflaged units.
19040142	A-10 Strafing Run
19040143	Calls in an A-10 Thunderbolt II "Warthog" to strafe a target area with 30mm shells.
19040144	Apache Longbow
19040145	Support your forces on the ground with AH-64D Apache Longbows, heavily-armed helicopter gunships able to hover above the battlefield and engage nearby enemies with their M230 chain guns and AGM-114 Hellfire anti-tank missiles.
19040146	Observation
19040147	Orders the spotter to holster his rifle, and increases his sight and detection radii when stationary.
19040148	Clear Obstacles
19040149	Orders the squad to disassemble an enemy fortification, such as a sandbag wall or barbed wire fencing.
19040150	Eliminate Gunner
19040151	Orders all infantry squads to temporarily sacrifice movement speed for increased accuracy.
19040152	Satellite Observation
19040153	High-resolution thermal images captured by an orbiting reconnaissance satellite are able to pinpoint hostile ground forces with ease, providing battlefield commanders with invaluable intel on enemy positions and troop movements.
19040154	Orders the sniper to target an enemy vehicle's turret operator.
19040155	Left-click icon to use
19040156	Further train your infantrymen and vehicle commanders in the execution of combined-arms battlefield manoeuvres, enabling infantry and vehicle units to launch coordinated attacks at greatly increased speeds.
19040157	Destroy enemy positions from afar with the M109A6 "Paladin" self-propelled howitzer; an armoured artillery vehicle able to fire 155mm explosive shells over extreme distances.
19040158	Small structure that can be built upon a captured strategic point, securing it against enemy attack and increasing the rate at which it produces resources.
19040159	Orders the squad to take down an allied structure that has been issued the Pack-Up command. Whilst packing up, neither the squad nor the structure may undertake any additional tasks.
19040160	Aerial Supplies
19040161	Authorises additional ammunition and supplies to be delivered to combat zones by tactical logistics aircraft, allowing US ground commanders to requisition additional Munitions when necessary.
19040162	M1A2 Abrams Main Battle Tank
19040163	Dominate the battlefield with the formidable M1A2 Abrams main battle tank, one of the most technologically advanced military vehicles in the world.
19040164	Overwhelming Firepower
19040165	When necessary US infantrymen can be instructed to increase their outgoing volume of fire, leaving them more vulnerable to enemy attack but boosting their fire-rate and damage.
19040166	Stryker Cage Armour
19040167	All Strykers are augmented with slat armour; an exterior grid of metal bars designed to prematurely detonate inbound shaped-charge warheads such as those utilised by RPGs and rockets.
19040168	M1A2 Abrams TUSK Main Battle Tank
19040169	Field M1A2 Abrams tanks outfitted with Tank Urban Survival Kits: field-installable modifications that result in a slow, but incredibly well-armed and well-armoured vehicle able to defeat any opponent in single combat.
19040170	Green Berets
19040171	Requisitions the operational support of the 1st Special Forces Group and enables the deployment of "Green Berets", elite infantry units that can be equipped with specialised weaponry.
19040172	CQB Combat Training
19040173	Selected squads can undergo supplementary marksmanship and battlefield-awareness training sessions, instantly boosting their veterancy.
19040174	Tomahawk Missile
19040175	Call in devastating aerial strikes from BGM-109C Tomahawk land attack missiles, jet-powered behemoths capable of laying waste to soldiers, vehicles and structures alike.
19040176	Abort Pack-Up
19040177	Cancel previous Pack-Up order and restore the structure to its original state.
19040178	Quality Production
19040179	Civilian factory staff are provided with supplementary training, improving workplace quality-assurance techniques and protocols. As a direct result PLA vehicles are produced with fewer integral design faults, increasing their overall durability on the battlefield.
19040180	ZTZ99A1 Main Battle Tank
19040181	Spearhead your forces with the most advanced and most lethal main battle tank in the Chinese arsenal: the ZTZ99A1.
19040182	Type 81s
19040183	Allows Militia squads to replace their Type 56 assault rifles with Type 81 assault rifles, increasing their effectiveness at all ranges.
19040184	PF-98s
19040185	Enables the deployment of PF-98 Anti-Tank Teams; advanced heavy weapon squads armed with tripod-mounted PF-98 rocket launchers.
19040186	Upgrade the structure with a workshop where damaged vehicles can be properly assessed and restored to optimum condition.
19040187	Benefiting from their harsh disciplinary training, Chinese troops are able to keep up effective, accurate fire during even the most chaotic firefights. Allows infantry squads to temporarily sacrifice movement speed for increased accuracy.
19040188	Disciplined Fire
19040189	PLA infantrymen will attempt to brave enemy fire and overcome the enemy with brute force and courage when necessary. Boosts the fire-rate, movement speed and suppression-resistance of all infantry units, but reduces their accuracy and range.
19040190	Provide all infantrymen with further medical training, allowing infantry units to passively regenerate health in the field.
19040191	Engage and neutralise enemy armour with the PTZ89; a fast and well-armoured tank destroyer that boasts a 120mm main gun.
19040192	Industrial Efficiency
19040193	Domestic production facilities are supplemented with additional civilian labourers, increasing the quantity of manufactured provisions and supplies available to frontline commanders. Temporarily increases Fuel and Munitions income, at the expense of Manpower.
19040194	Advanced Recruitment
19040195	An influx of fresh recruits and reinforcements from local population centres provides PLA commanders with additional troops to bolster their forces. Increases the production and reinforcement speed of all infantry units by 25%.
19040196	Improvisation
19040197	Restricted by limited wartime supplies, PLA troops are forced to scavenge spare materials and craft makeshift weaponry from common battlefield items. Allows Engineer squads to salvage wrecks and equips Militia squads with Molotov Cocktails.
19040198	Last Push
19040199	Heavy mechanised forces are mobilised to the frontlines whenever available in order to reinforce embattled allies. Enables the deployment of Type 96A main battle tanks alongside supporting Regulars or Tank Hunters.
19040200	Demolition Experts
19040201	Equip Engineer and Special Operations Forces squads with high-grade field explosives, allowing them to clear obstacles and destroy enemy structures.
19040202	Hack Attack
19040203	Chinese software engineers are able to infiltrate and sabotage a USAF server tasked with tracking and coordinating local aircraft deployments, disorganising commanders and increasing the speed at which PLA forces can be safely deployed.
19040204	PGZ95 Self-Propelled Anti-Aircraft Artillery
19040205	Protect your troops from aerial attacks with the PGZ95 anti-aircraft system; an armoured support vehicle equipped with multiple 25mm cannons and QW-2 surface-to-air homing missiles.
19040206	Guerrillas
19040207	Chinese troops begin to adopt hit-and-run tactics, relying on their extensive knowledge of local routes and terrain to launch devastating ambushes upon invading US forces. Enables most infantry squads to automatically camouflage themselves when positioned in cover and stationary.
19040208	M3 MAAWS
19040209	Temporarily reveals a large portion of the map. Can detect camouflaged units.
19040210	Covert Infiltration
19040211	Requisitions the operational support of regional Special Operations Groups and enables the deployment of Special Operations Forces, elite infantry squads that can be equipped with specialised weaponry.
19040212	Special landmine designed to ignite any objects within its immediate vicinity when triggered.
19040213	Temporarily doubles the speed with which units can be recruited and reinforced.
19040214	M1025 HMMWV
19040215	General-purpose Stryker vehicle armed with a 105mm tank gun. Effective against a variety of targets.
19040216	Five-man US Army infantry fire-team, well-trained, versatile and effective at all ranges. Benefits from a range of doctrine-specific upgrades and abilities, can be equipped with multiple special weapons, and can be upgraded with M67 Grenades.
19040217	Upgrades all M2A3 Bradleys with BGM-71 TOW anti-tank missile pods.
19040218	Riflemen
19040219	PHZ89 Multiple Launch Rocket System
19040220	Heavy artillery vehicle mounted with a forty-tube 122mm rocket weapon system. Capable of unleashing devastating barrages.
19040221	Call in air strikes from A-10 Thunderbolt II "Warthog" ground-attack planes, jet aircraft capable of providing close air support to ground troops with their 30mm gatling cannons.
19040222	Type 81 Multiple Launch Rocket System
19040223	Unarmoured but highly-mobile artillery vehicle mounted with a forty-tube 122mm rocket weapon system. Capable of unleashing devastating barrages.
19040224	Versatile fire support vehicle armed with a powerful 30mm main cannon. Can traverse underwater terrain faster than other vehicles, and can be upgraded with a 105mm rifled tank gun. 
19040225	ZTD-05 Light Tank
19040226	Good vs. Mines and Booby Traps.
19040227	 "Air Superiority" Doctrine 
19040228	Militia
19040229	M67 Grenades
19040230	Deploys a PGZ95; a self-propelled anti-aircraft system armed with multiple 25mm cannons and QW-2 surface-to-air homing missiles.
19040231	Equips Riflemen squads with AT4 disposable anti-tank rocket launchers and equips Machine Gun Teams with M993 armour-piercing ammunition, allowing US infantry units to engage enemy vehicles and structures more effectively.
19040232	Support unit armed with a remote-controlled M2 12.7mm machine gun. Provides passive sight and fire-rate bonuses to nearby vehicles, and can deploy smoke.
19040233	Armoured transport vehicle armed with a ring-mounted M240 machine gun. Can upgrade to more advanced Stryker variants as they become available.
19040234	Deploys a four-man fire-team of highly-trained Special Forces infantrymen. Can be equipped with suppressed M4SD carbines or an M82 Barrett anti-materiel rifle.
19040235	Immobilising Shot
19040236	Order the squad sharpshooter to target the engine block of a selected enemy vehicle with his M82 Barrett, impairing its movement speed.
19040237	Stryker FSVs
19040238	Enables the deployment of Stryker Fire Support Vehicles and allows Stryker ICVs to upgrade to FSVs.
19040239	For the Motherland!
19040240	Boosts the fire-rate, movement speed and suppression-resistance of all infantry units, but reduces their range.
19040241	Pack-Up
19040242	Deploys a PTZ89; a formidable tank destroyer armed with a 120mm smoothbore cannon.
19040243	Industrial Efficiency
19040244	Temporarily increases Fuel and Munitions income, at the expense of Manpower.
19040245	Molotov Cocktail
19040246	Orders the squad to throw an improvised incendiary grenade that ignites both enemies and terrain at a point on the battlefield.
19040247	With the airspace above the battlefield secured transport helicopters are able to reach the frontline in relative safety. Enables the aerial insertion of infantrymen from the 101st Airborne Division, well-trained and extremely versatile troops.
19040248	Spawn a squad of highly-trained Special Operations Forces infantrymen from any neutral building on the battlefield, or have them make their way towards a selected position from off the map.
19040249	Anti-Armour Munitions
19040250	Orders the squad to fire an 84mm anti-tank rocket at a selected enemy unit.
19040251	M82 Barrett
19040252	Arm one squad member with an M82 Barrett anti-materiel rifle; a powerful sniper weapon able to engage both troops and vehicles.
19040253	MP5SD6s
19040254	Arm the squad with MP5SD6 silenced submachine guns, increasing their close-quarters effectiveness and enabling them to camouflage.
19040255	Equip Riflemen, Marines and elite infantry squads with M67 fragmentation grenades effective at clearing out garrisoned structures and flushing enemy troops out of cover.
19040256	Upgrade the Stryker with an M68A1E4 105mm tank gun, increasing its effectiveness against vehicles and fortifications.
19040257	Orders the squad to throw a fragmentation grenade at a point on the battlefield.
19040258	Upgrade the Stryker with a remote-controlled M2 12.7mm machine gun, reinforced armour and smoke dischargers. Very effective against infantry units.
19040259	Builder unit. Good vs. Infantry and Fortifications.
19040260	Improved Tactical Airlifting
19040261	Forward landing zones where cargo transports can offload heavy equipment are secured by US forces. Increases the production speed of all vehicle units by 50%.
19040262	Mechanised Assault
19040263	Temporarily increases the movement speed and rate-of-fire of all infantry and vehicle units.
19040264	Rapid Repairs
19040265	Combat Engineers are supplied with both specialised tools and additional spare materials, allowing them to repair damaged vehicles and structures more efficiently.
19040266	C-130J "Super" Hercules transport aircraft flying far above the battlefield are able to transport heavy support vehicles to the frontline by air. Enables the aerial insertion of Stryker Anti-Tank Guided Missile Vehicles.
19040267	Air Assault
19040268	Deploys fast-roping Riflemen from the 101st Airborne Division; elite infantrymen accompanied by a designated marksmen.
19040269	Type 59D Main Battle Tank
19040270	Tough, reliable and versatile main battle tank, armed with a Type 83A 105mm main gun. Can fire anti-tank guided missiles, and can be upgraded with a cupola-mounted Type 54 machine gun.
19040271	Grenade Out!
19040272	Fast but fragile light mechanised infantry vehicle, ideal for reconnaissance. Able to capture strategic points, and can detect camouflaged units.
19040273	Six-man Paramilitary Forces infantry squad, part-time reserve troops who receive poorer training and equipment than their Ground Forces brethren. Effective at close range, and can be upgraded with a wide range of doctrinal weapons and abilities.
19040274	- - - - -
19040275	Use AT4
19040276	[BONUS] Equips Riflemen and Marines with AN-M83 smoke grenades, allowing them to deploy temporary cover on the move.
19040277	[BONUS] Equips Riflemen and Marines with target locators, allowing them to designate and track enemies.
19040278	[BONUS] Equips Riflemen and Marine sergeants with thermal-imaging goggles, increasing their detection radius.
19040279	[BONUS] Equips Engineer and Militia squads with booby traps, allowing them to rig strategic points and neutral structures.
19040280	[BONUS] Equips Engineer and Militia squads with incendiary mines.
19040281	[BONUS] Equips Engineer and Militia squads with anti-tank mines.
19040282	Utilise a variety of fixed and rotary-winged aircraft, on and off the battlefield. Survey enemy positions from above, call in aerial attack units to provide close air support, and deploy elite troops to combat hotspots via aerial insertion.
19040283	M590A1s
19040284	Arm the squad with Mossberg 590A1 pump-action shotguns; lethal but short ranged weapons perfect for close-quarter firefights.
19040285	Lightly armoured transport vehicle armed with a powerful 25mm chain gun. Can be upgraded into an LAV-AT.
19040286	You may only have two PHZ89s on the battlefield at any point in time.
19040287	KE Rounds
19040288	Good vs. Light Vehicles.
19040289	Explosives and EOD Kit
19040290	Provide the squad with both C4 charges able to destroy battlefield obstacles and a mine detector able to locate enemy landmines and booby traps.
19040291	Good vs. Structures, Mines and Booby Traps.
19040292	Good vs. Infantry and Light Vehicles.
19040293	M249 SAW
19040294	Arm one squad member with an M249 squad automatic weapon; a powerful light machine gun that significantly increases the squad's overall firepower when stationary.
19040295	Type 74
19040296	Arm one squad member with a Type 74 flamethrower; a devastating short ranged weapon that excels at clearing out occupied buildings and defensive positions.
19040297	Good vs. Infantry and Structures.
19040298	PF-98
19040299	Arm the squad with an additional Type 69 RPG launcher, doubling their effectiveness against enemy vehicles.
19040300	ZBD-05 Amphibious Fighting Vehicle
19040301	You may only have one M1A2 Abrams on the battlefield at any point in time.
19040302	Good vs. Infantry.
19040303	Good vs. Vehicles.
19040304	Stay one step ahead with the ZZC-02; an unarmed support platform fitted with a battlefield surveillance radar that can reveal the map and increase the accuracy of allied units.
19040305	Upgrade the LAV-A2 with a TOW-2 missile launcher, re-purposing it to be effective against heavy vehicles and structures.
19040306	ZZC02 Armoured Reconnaissance Vehicle
19040307	ZTZ99A1 Main Battle Tank
19040308	Troop Transport. Good vs. Infantry.
19040309	Troop Transport. Good vs. Infantry and Light Vehicles.
19040310	Equip the squad with a landmine detector, allowing them to safely locate and then dispose of hidden explosives laid by the enemy.
19040311	Arm the entire squad with Type 81 assault rifles, increasing their accuracy at all ranges.
19040312	You may only have one M1A2 Abrams TUSK on the battlefield at any point in time.
19040313	Upgrade the ZBD-05 with a 105mm rifled gun, increasing its effectiveness against vehicles and fortifications.
19040314	PTZ89 Tank Destroyer
19040315	Pack-Up
19040316	Readies this structure for disassembly by Combat Engineers. Once completed a percentage of the structure's original construction cost will be refunded.
19040317	Loads the machine gun with M993 armour-piercing ammunition, allowing it to engage armoured vehicles more effectively.
19040318	Good vs. Light Vehicles.
19040319	Requests an AH-64D Apache Longbow to take up position over a designated point on the battlefield.
19040320	Good vs. Vehicles, Tanks and Structures.
19040321	Medical Station
19040322	Dispenses medical supplies to nearby troops, healing any wounded infantrymen within a small radius.
19040323	Renders the squad invisible to the enemy but significantly reduces their movement speed. Opening fire or moving too close to an enemy unit will reveal their position.
19040324	Boosts the veterancy of a selected infantry unit by two levels.
19040325	You may only have one Vehicle Repair Station at any point in time.
19040326	Medical Kit
19040327	Targets an area of the battlefield with a salvo of 107mm explosive shells.
19040328	Mortar Bombardment
19040329	Fires a tight grouping of smoke shells into a target area, providing cover for nearby infantry and vehicles.
19040330	Smoke Screen
19040331	Renders the sniper invisible to the enemy but significantly reduces his movement speed. Opening fire or moving too close to an enemy unit will reveal his position.
19040332	QBU-88
19040333	Arm one squad member with a QBU-88 designated marksman rifle; a long-ranged semi-automatic weapon able to pick off enemy infantryman at a distance.
19040334	Orders the squad designated marksman to fire a single well-aimed shot at an enemy infantry unit. The shot will always inflict a casualty, even if the target squad is in cover or garrisoned. Very effective against snipers.
19040335	Deploys a TUSK-modified M1A2 Abrams; an incredibly well-armoured and heavily-armed main battle tank.
19040336	Good vs. Infantry, Vehicles and Tanks.
19040337	Orders the squad to throw an AN-M83 smoke grenade at a point on the battlefield. 
19040338	Vehicle Repair Station
19040339	Tomahawk Missile
19040340	Targets an area of the map with a devastating BGM-109C Tomahawk land attack missile.
19040341	Good vs. Everything.
19040342	Lock Down
19040343	Immobilises and braces the vehicle, greatly extending its effective range.
19040344	Deploys both a Type 96A main battle tank and a squad of either Regulars or Tank Hunters.
19040345	Deploy Radar
19040346	Halts the ZZC02 and raises its hydraulic arm, enabling the use of its surveillance radar and extending its sight radius. Allied units will also receive an accuracy bonus when targeting enemies within detection range of the ZZC02.
19040347	 "Close Area Battle" Doctrine
19040348	Requisition long-range fire support from an off-map PHL03 Multiple Launch Rocket System.
19040349	PHL03 Rocket Barrage
19040350	Wires a Strategic Point or neutral building with a concealed network of primed explosives and tripwires. Enemies attempting to capture the point or enter the building will set off the traps.
19040351	Rocket Barrage
19040352	Launches a salvo of 122mm rockets at a designated target area.
19040353	Throw Demolition Charge
19040354	Orders the squad to deploy a timed explosive charge at a target location. Extremely effective against structures.
19040355	Good vs. Infantry and Vehicles.
19040356	Targets an area of the map with a devastating salvo of 300mm rockets.
19040357	Good vs. Infantry, Light Vehicles and Aircraft.
19040358	Team I
19040359	Deploys a ZTZ99A1; a heavily-armoured main battle tank equipped with a massive 125mm cannon.
19040360	Team II
19040361	Deploys a ZZC-02; an unarmed reconnaissance vehicle equipped with a battlefield surveillance radar. Can detect camouflaged units.
19040362	Repair
19040363	Orders the squad to repair a damaged vehicle or structure.
19040364	Orders the ZJX93 to repair a damaged vehicle or structure.
19040365	Salvage Wreck
19040366	Retrieves Munitions from the wreckage of a destroyed vehicle.
19040367	US command structure. Generates Manpower, deploys Combat Engineers and contains upgrades that unlock additional production buildings.
19040368	Destroyed Headquarters
19040369	A concealed cluster of pressure-sensitive landmines, useful for defending vulnerable positions.
19040370	A line of "Czech Hedgehogs"; cross-shaped metal obstacles designed to prevent the passage of vehicles.
19040371	Lay Mines
19040372	 Vehicle must be locked down.
19040373	USMC
19040374	A segmented wire fence that prevents the passage of infantry units.
19040375	A defensive wall that provides infantry units with cover.
19040376	M240B Heavy Machine Gun
19040377	AH-64D Apache Longbow
19040378	Navy SEALs
19040379	Anti-Personnel Mines
19040380	Anti-Tank Mines
19040381	 "The Future is Now" Doctrine
19040382	Type 67 Heavy Machine Gun
19040383	Type 87 81mm Mortar
19040384	Small landmine, designed to cripple light vehicles and to maim or kill human targets.
19040385	Heavy landmine, designed to penetrate the vulnerable undersides of modern main battle tanks. Can only be triggered by hostile vehicles.
19040386	Good vs. Infantry, Snipers and Light Vehicles.
19040387	Blast Protection
19040388	Equip your infantrymen with additional protection against airborne shrapnel, significantly reducing the damage they take from mines, shells, rockets and missiles.
19040389	Immobilises and braces the Paladin, extending the effective range of its howitzer.
19040390	Launches a salvo of 155mm shells into a designated target area.
19040391	 "Armoured Warfare" Doctrine 
19040392	Airborne Riflemen
19040393	Orders the unit to withhold fire until instructed otherwise.
19040394	Cannot undertake action whilst Packing Up.
19040395	Construct production buildings that allow access to advanced units and upgrades.
19040396	Place battlefield defences, fortifications, emplacements and landmines.
19040397	Incendiary Mines
19040398	Reinforce Unit
19040399	Replaces a single casualty. Must be within range of Headquarters, a Stryker ICV, an AAV-7A1 or an LAV-A2 to Reinforce.
19040400	Replaces a single casualty. Must be within range of Headquarters or a ZSD89 to Reinforce.
19040401	Replaces a single casualty. Reinforcements will paradrop directly to the squad's current location.
19040402	You may only have one ZTZ99A1 on the battlefield at any point in time.
19040403	Defensive Veterancy Bonus I
19040404	Offensive Veterancy Bonus I
19040405	Defensive Veterancy Bonus II
19040406	Offensive Veterancy Bonus II
19040407	Defensive Veterancy Bonus III
19040408	Offensive Veterancy Bonus III
19040409	Increases the vehicle's sight range and reduces the damage it takes from enemy attacks.
19040410	Increases the vehicle's accuracy, rate-of-fire and penetration.
19040411	Increases the squad's resistance to suppression and grants each member a boost to maximum health.
19040412	Increases the squad's accuracy, rate-of-fire and damage output.
19040413	Increases the sniper's resistance to suppression and maximum health.
19040414	Increases the sniper's accuracy, rate-of-fire, and damage output.
19040415	Increases the vehicle's movement speed, accuracy, rate-of-fire, and damage output.
19040416	Infirmary
19040417	Enables wounded infantrymen to passively regenerate health within their base sector.
19040418	ZSD89 APCs
19040419	Enables the deployment of ZSD89 Armoured Personnel Carriers.
19040420	Designate Target
19040421	Orders the squad to lase an enemy vehicle with their target locator. Designated vehicles can be targeted more accurately by allies, and can be tracked anywhere on the battlefield.
19040422	Stryker Paradrop
19040423	Paradrops a Stryker Anti-Tank Guided Missile Vehicle onto the battlefield.
19040424	Aerial Deployment
19040425	Deploy Smoke
19040426	Forms a smoke screen around the vehicle, providing nearby units with temporary cover.
19040427	Napalm Strike
19040428	Calls in an Nanchang Q-5 bomber to saturate a target area with Napalm B, setting enemies and terrain alight.
19040429	Arm one squad member with an M3 MAAWS; a general-purpose recoilless rifle effective against most enemy targets.
19040430	Stryker Anti-Tank Guided Missile Vehicle
19040431	Heavy Stryker variant armed with dual BGM-71 TOW missile launchers. Very effective against enemy vehicles and tanks. 
19040432	Stryker MGSs
19040433	Enables the deployment of Stryker Mobile Gun Systems and allows Stryker ICVs to upgrade to MGSs.
19040434	ZBD-05s
19040435	Enables the deployment of ZBD-05 Amphibious Fighting Vehicles.
19040436	Combat Suite
19040437	Upgrade the Stryker with dual BGM-71 TOW missile launchers, re-purposing it to be effective against heavy vehicles and structures.
19040438	Good vs. Vehicles and Tanks. Removes transportation and reinforcement capabilities.
19040439	Special Operations Forces
19040440	HMMWV Up-Armour
19040441	All M1025 HMMWVs are reinforced with additional armour plating, significantly increasing their resilience to small arms fire.
19040442	AAV-7A1 Amphibious Assault Vehicle
19040443	Arm one squad member with a PF-98; a shoulder-fired 120mm rocket launcher effective against heavily-armoured vehicles.
19040444	M4-SDs
19040445	Arm the squad with silenced M4 carbines, increasing their close-quarters effectiveness and enabling them to camouflage.
19040446	QCW-05s
19040447	Arm the squad with QCW-05 silenced submachine guns, increasing their close-quarters effectiveness and enabling them to camouflage more effectively.
19040448	M25 CDTE
19040449	Arm one squad member with an M25 counter defilade target engagement system; a semi-automatic grenade launcher able to fire airbursting 25mm munitions with extreme accuracy. Very effective against garrisoned or entrenched enemy infantry.
19040450	Claymore
19040451	Light landmine, designed to maim or kill human targets. Has a cone-shaped area-of-effect and must be manually detonated.
19040452	Temporarily boosts the squad's movement speed but decreases their accuracy and fire-rate. Whilst moving the squad cannot fire at all.
19040453	Order the sniper to target the engine block of a selected enemy vehicle with his M82 Barrett, impairing its movement speed.
19040454	Arm the sniper with an M82 Barrett anti-materiel rifle; a powerful sniper weapon able to engage both troops and vehicles.
19040455	Sniper Team
19040456	Allows the sniper to reinforce with a spotter, increasing the size of the unit to two men. Spotters are also capable of extending the unit's sight and detection radii.
19040457	Sniping Position
19040458	Orders the sniper to set up, increasing his range and accuracy but decreasing his fire-rate and preventing him from moving. Effective when counter-sniping.
19040459	Deploys a four-man fire-team of highly-trained Special Forces infantrymen. Can be equipped with suppressed M4SD carbines or an M24 sniper rifle.
19040460	M110 SASS
19040461	Arm one squad member with an M110 semi-automatic sniper system; a long-ranged anti-personnel rifle with a high rate-of-fire.
19040462	Firing Position
19040463	Orders the sniper to set up, increasing his fire-rate but reducing his accuracy and preventing him from moving. Effective against amassed enemy infantry.
19040464	LAV Anti-Tank Guided Missile Vehicle
19040465	Precision Artillery
19040466	Targets an area of the map with an extremely accurate salvo of 155mm Excalibur guided shells.
19040467	Requisition long-range fire support from an off-map M777 howitzer battery.
19040468	Logistical Warfare
19040469	Outgunned by advancing US forces, PLA operations begin to target local resources in an attempt to both deny them to the enemy and bolster their own dwindling supplies. Enables PLA commanders to capture targeted Strategic Points more effectively or deny them to the enemy.
19040470	Targets a single Strategic Point. For a limited time, allied units will capture it at a faster rate and enemy units will capture it at a slower rate.
19040471	Supporting artillery is brought into place, enabling US commanders to call down smoke shells at their discretion and provide cover to ground forces.
19040472	Calls down a salvo of smoke shells at a target location, creating a temporary screen that provides cover to any units obscured by it.
19040473	Targets a single Strategic Point. For a limited time, enemy units in the sector will be unable to capture it.
19040474	QBB-95s
19040475	Arm one member of every Regulars squad with a QBB-95 light support weapon; an accurate light machine gun that significantly increases their overall firepower when stationary.
19040476	M14 EBR
19040477	Arm one squad member with an M14 Enhanced Battle Rifle; a long-ranged semi-automatic weapon able to pick off enemy infantryman at a distance.
19040478	Type 85s
19040479	Arm the squad with Type 85 submachine guns, increasing their close-quarters effectiveness.
19040480	Mortar Team Killed
19040481	Arm one squad member with an M27 infantry automatic rifle; an accurate light machine gun that significantly increases the squad's overall firepower, even when moving.
19040482	Arm one squad member with a SMAW; a shoulder-fired rocket launcher effective against vehicles.
19040483	Smoke Dischargers
19040484	All AAV-7A1s and LAVs are fitted with smoke dischargers, allowing them to deploy concealing smoke screens that provide cover to nearby units.
19040485	Stryker Mortar Carrier
19040486	Armoured artillery vehicle equipped with an internal M121 120mm heavy mortar. Provides powerful indirect fire support to friendly troops, and can deploy smoke.
19040487	Good vs. Infantry, Vehicles and Aircraft.
19040488	MSOR Paradrop
19040489	Paradrops a four-man unit of Marine Special Operators; elite infantrymen capable of being upgraded with either an M32A1 grenade launcher or a Corpsman.
19040490	Deploys a four-man fire-team of elite Navy SEALs. Can be equipped with suppressed MP7A1 submachine guns or an M82 Barrett anti-materiel rifle. 
19040491	AH-6 Strafing Run
19040492	Calls in an AH-6 light attack helicopter to strafe a target area twice, pinning down any enemy infantry units in the vicinity.
19040493	Call in air support from AH-6 "Little Bird" light attack helicopters, small but nimble aircraft able to suppress ground targets with their dual M134 miniguns.
19040494	Armoured transport vehicle with a large troop capacity, armed with both an Mk-19 40mm automatic grenade launcher and an M2HB 12.7mm machine gun.
19040495	LAV-A2s
19040496	Enables the deployment of LAV-A2 Reconnaissance Vehicles.
19040497	Armoured transport vehicle with a large troop capacity, armed with both an Mk-19 40mm automatic grenade launcher and an M2HB 12.7mm machine gun. Can casevac allied casualties.
19040498	Arm one squad member with an M39 Enhanced Marksman Rifle; a long-ranged semi-automatic weapon able to pick off enemy infantryman at a distance.
19040499	M39 EMR
19040500	You may only have three Infantry Headquarters on the battlefield at any point in time.
19040501	You may only have three Mechanised Headquarters on the battlefield at any point in time.
19040502	You may only have three Armour Headquarters on the battlefield at any point in time.
19040503	Fortified concrete structure fitted with a Type 81 heavy machine gun that can devastate infantry units. Can be garrisoned. 
19040504	A line of heavy, concrete "Dragon's Teeth", pyramid-shaped obstacles designed to prevent the passage of vehicles.
19040505	Target Designated
19040506	Company of Heroes
19040507	Opposing Fronts
19040508	Tales of Valor
19040509	Begin the campaign.
19040510	Continue the campaign.
19040511 Supply your Machine Gun Teams with M993 armour-piercing ammunition, allowing them to engage enemy vehicles and structures more effectively.
19040512	Requisitions the operational support of the Naval Special Warfare Command and enables the deployment of Navy SEALs, elite infantry units that can be equipped with specialised weaponry.
19040513	Requisitions the operational support of the Marine Corps Forces Special Operations Command and enables the aerial insertion of infantrymen from the Marine Special Operations Regiment, elite troops with specialised upgrades.
19040514	Marine Special Operators
19040515	Type 54
19040516	Arm the Type 59D with a manned 12.7mm Type 54 machine gun.
19040517	Targets an area of the battlefield with a salvo of 120mm explosive shells.
19040518	Four-man US Marine Corps infantry fire-team, well-trained, versatile and very effective at long-range. Benefits from a range of doctrine-specific upgrades and abilities, can be equipped with multiple special weapons, and can be upgraded with M67 Grenades.
19040519	Exit Company of Heroes: Modern Combat
19040520	Configure Company of Heroes: Modern Combat
19040521	Play CoH: Modern Combat singleplayer missions.
19040522	SINGLEPLAYER CAMPAIGN
19040523	Heavy LAV variant armed with a TOW-2 missile launcher. Very effective against enemy vehicles and tanks. 
19040524	M27 IAR
19040525	SMAW
19040526	Armoured transport vehicle armed with a ring-mounted M240 machine gun. Can upgrade to more advanced Stryker variants as they become available, and can casevac allied casualties.
19040527	Upgrade the ZSD89 with an on-board medical station, allowing it to heal nearby troops and casevac allied casualties.
19040528	Good vs. Vehicles. Removes transportation, reinforcement and casevac capabilities.
19040529	Good vs. Vehicles and Tanks. Removes transportation, reinforcement and casevac capabilities.
19040530	Marksman armed with a semi-automatic Type 85 sniper rifle. Camouflages automatically when positioned in cover, and can be upgraded with a spotter.
19040531	Sharpshooter armed with a bolt-action M24 SWS. Camouflages automatically when positioned in cover, and can be upgraded with a spotter.
19040532	Five-man PLA Ground Force infantry cell, well-trained and highly effective at long range. Can throw fragmentation grenades, and can be equipped with QBB-95 light machine guns and QBU-88 designated marksman rifles.
19040533	Four-man squad able to build and repair structures and fortifications. Can be armed with M590A1 shotguns, an M14 battle rifle, or equipped with advanced explosives and ordnance disposal gear.
19040534	Casevac
19040535	Locks down the vehicle and deploys medical personnel to retrieve any incapacitated infantrymen nearby. Each soldier retrieved will provide a small manpower refund.
19040536	Toggle Top-Attack Mode
19040537	Alternate between firing missiles directly and indirectly. When fired indirectly the Javelin benefits from greater range and accuracy, but locks down the firing squad, takes longer to acquire a target and cannot be fired at enemies in its immediate vicinity.
19040538	- CLOSE SUPPORT -
19040539	- AERIAL DELIVERY -
19040540	- BRUTE FORCE -
19040541	- SPECIAL OPERATIONS -
19040542	- INDIRECT SUPPORT -
19040543	- VEHICULAR ASSAULT -
19040544	- QUALITY SERVICE -
19040545	- ADVANCED FIREPOWER -
19040546	- TOTAL COMMITMENT -
19040547	- PEOPLE POWER -
19040548	- AREA DENIAL -
19040549	- STEALTH AND RECON -
19040550	Commander Tree
19040551	Opens a tactical map of the battlefield. 
19040552	Orders occupants to exit the vehicle or structure.
19040553	Stop!
19040554	Orders selected unit(s) to cease all current and queued actions.
19040555	Left-click icon to Stop your Units.
19040556	Orders selected unit(s) to move to a target location, engaging any enemies they encounter en route.
19040557	Orders selected infantry unit(s) to fall back to the Headquarters.
19040558	Orders selected unit(s) to fire at a point on the battlefield until instructed otherwise.
19040559	Scout Sniper
19040560	BLANK
19040561	Sharpshooter armed with a bolt-action M40A5. Camouflages automatically when positioned in cover, and can be upgraded with a spotter.
19040562	MP7A1s
19040563	Arm the squad with silenced MP7A1 submachine guns, increasing their close-quarters effectiveness and enabling them to camouflage.
19040564	Suppressive Fire
19040565	Orders the squad to lay down suppressing fire, inhibiting enemy infantry units but greatly decreasing accuracy.
19040566	You may only have two Type 81s on the battlefield at any point in time.
19040567	SARC
19040568	Allows the squad to reinforce with a U.S. Navy Special Amphibious Reconnaissance Corpsman, increasing the size of the unit and enabling them to heal allied infantry units in the field.
19040569	M32A1 MGL
19040570	Arm one squad member with an M32A1 multiple grenade launcher; a semi-automatic support weapon able to fire 40mm grenades in rapid succession. Very effective against garrisoned or entrenched enemy infantry.
19040571	Orders the squad Corpsman to tend to his own unit or to another allied infantry unit, restoring their health over time.
19040572	Mortar must be crewed.
19040573	M224 60mm Mortar
19040574	Four-man weapon crew armed with a man-portable M224 60mm Mortar. Provides indirect fire support to friendly troops, and can deploy smoke.
19040575	Targets an area of the battlefield with a salvo of 60mm explosive shells.
19040576	Targets an area of the battlefield with a salvo of 81mm explosive shells.
19040577	Targets an area of the battlefield with an automatic salvo of 40mm grenades.
19040578	Grenade Barrage
19040579	M1A1 Abrams Main Battle Tank
19040580	Spearhead assaults with the M1A1 Abrams main battle tank, one of the deadliest ground vehicles in the Marine Corps arsenal.
19040581	Ammo Depleted!
19040582	25% Ammo!
19040583	50% Ammo!
19040584	75% Ammo!
19040585	Replenish Ammo
19040586	Resupply the unit with ammunition.
19040587	 Ammunition reserves already at maximum capacity.
19040588	 Unit must have ammunition remaining.
19040589	You may only have one M1A1 Abrams on the battlefield at any point in time.
19040590	Removes transportation and reinforcement capabilities.
19040591	Harrier Strafing Run
19040592	Calls in an AV-8B Harrier II to strafe a target area with 25mm shells.
19040593	AV-8B Harrier II
19040594	Call in air strikes from  AV-8B Harrier II "Jump-Jet" ground-attack planes, jet aircraft capable of providing close air support to ground troops with their 25mm gatling cannons.
19040595	Harrier Overwatch
19040596	Requests an AV-8B Harrier II to take up position over a designated point on the battlefield.
19040597	Utilising their remarkable VTOL capabilities, AV-8B Harrier IIs can be called upon to hover above the battlefield like gunships, engaging nearby enemies with their GAU-12/U gatling cannons and Maverick anti-tank missiles.
19040600	Tap the SPACEBAR in-game to reposition the camera over the most recent game event.
19040601	Units in cover take less damage, are harder to suppress and recover morale faster than units in the open.
19040602	Buildings offer great protection for your troops.
19040603	Flamethrowers, grenades, ordnance weapons and artillery barrages are all very effective against garrisoned enemies.
19040604	Tanks and other heavy vehicles have relatively weak side and rear armour. Keep frontal armour directed towards enemies at all times, and flank or attack enemy vehicles from behind whenever possible.
19040605	Short range weapons like submachine guns, shotguns and flamethrowers are best used aggressively.
19040606	Flanking is an effective tactic against enemy troops in cover; you can negate directional defensive bonuses by attacking from the side or rear.
19040607	Move your units around behind buildings, tall walls or other large battlefield obstacles in order to protect them from enemy fire.
19040608	Suppressing or pinning enemy infantry units leaves them particularly vulnerable to artillery and mortar strikes, and allows your own units to approach them in relative safety.
19040609	It's cheaper to reinforce a squad than replace it. When faced with overwhelming odds, retreat damaged units to your Headquarters in order to avoid taking unnecessary casualties.
19040610	Simultaneously holding SHIFT and right-clicking any number of times will queue up commands for your units.
19040611	Squads are more vulnerable to enemy fire whilst constructing, repairing or capturing strategic points.
19040612	Use flamethrowers and grenades against infantry units in heavy cover.
19040613	Mines can protect an open flank or obvious attack vector; enemy units that attempt to advance via such a route will run into a well-placed minefield.
19040614	Many long-range weapons can actually engage enemies located beyond their own sight radius. Use forward units or camouflaged infantry to increase the effective range of weapon teams, snipers and vehicles.
19040615	A deployed Machine Gun Team works well when accompanied by an infantry squad. The infantrymen can repel enemy units who attempt to flank the machine gun.
19040616	When pushing deep into enemy territory, leave behind units to defend secured areas.
19040617	Early in the game, very few units can breach heavy defences or cover. Keep your support weapons covering chokepoints formed by battlefield obstacles.
19040618	Use smoke intelligently. Smoke can screen units from fire, offering excellent cover.
19040619	Capturing a strategic point increases your resource income and maximum population cap. Handicap the enemy by capturing key strategic points and disconnecting territory.
19040620	Units are significantly less accurate when moving than when stationary.
19040621	Some resource points are more productive than others. Controlling the best resource points can win you the game.
19040622	You can hear enemy units approach, even when they're out of sight.
19040623	Infantry units garrisoned in buildings or embarked within vehicles cannot be suppressed or pinned.
19040624	Vehicles move faster when travelling along roads and will often do so in order to reach their destination, making roads ideal locations to lay mines or prepare ambushes.
19040625	Some weapons need to be set up facing a specific direction; hold the right mouse button down and drag in the direction you want them to face. This is also helpful when positioning infantry units behind directional cover.
19040626	Right-clicking on a player's name in the multiplayer lobby provides you with the option to add them to your friend list. Being friends with a player makes it easy for you to invite them to a game or chat.
19040627	Most roads, rivers and lakes count as "negative" cover and are dangerous for infantry units to traverse. Be sure to cross them as quickly as possible in order to prevent taking excessive casualties.
19040628	The Stryker Infantry Carrier Vehicle and ZSD89 Armoured Personnel Carrier are able to reinforce nearby squads. Use this ability to support your infantry units in the field.
19040629	If your view is obstructed, rotate the camera by holding down the ALT key and moving the mouse. Tap the BACKSPACE key twice to return the camera to its default position.
19040630	US production tents can be constructed in any connected friendly sector. If a sector containing a production building is captured by the enemy however then it deactivates until recaptured.
19040631	US production tents and TOW emplacements can be Packed Up by Combat Engineers for a 50% refund of construction costs. Once initiated, the process cannot be interrupted or reversed.
19040632	Selecting a doctrine as early as possible will grant you immediate access to a unique, doctrine-specific bonus.
19040633	--
19040634	--
19040635	--
19040636	--
19040637	--
19040638	--
19040639	--
19040640	--
19040641	--
19040642	--
19040643	--
19040644	--
19040645	--
19040646	Economic Support in effect!
19040647	Economic Support completed!
19040648	Hack Attack in progress!
19040649	Hack Attack resolved!
19040650	Annihilate (No Pop Cap)
19040651	Hardcore Annihilate
19040652	Hardcore Victory Points
19040653	Current airspace is busy; please wait until all existing air units have left the map.
19040654	Sanctions are already in place by your allies; please wait until they have been lifted.
19040655	A Hack Attack is already in progress; please wait until it has been resolved.
19040656	[USA] Tan Skinpack
19040657	Provides all US soldiers and vehicles with Tan camouflage.
19040658	The Tan skinpack is great for large scale games so that not all US units have the same camouflage.
19040659	[China] PLA Marine Corps Skinpack
19040660	Provides all PLA vehicles with PLAMC camouflage.
19040661	The Marine skinpack is great for large scale games so that not all PLA vehicles have the same camouflage.
19040662	Firefight
19040796	Forward Barracks
19040797	Enables this structure to produce and reinforce troops.
19040798	Withdraw to ZZC-02!
19040799	Orders selected infantry unit(s) to fall back to the ZZC-02 Armoured Reconnaissance Vehicle.
19040800	RPG Regulars
19040801	First Aid Kit
19040802	Marine Force Recon
19040803	Marines
19040804	Orders the squad grenadier to fire his M203 at a point on the battlefield.
19040842	Targets an area of the battlefield with a salvo of 127mm explosive shells from an off-shore 5"/62 calibre naval gun.
19040843	Individual First Aid Kit
19040844	Heals the squad over time. Whilst healing the squad cannot move at full speed.
19040845	Mark Target
19040846	Orders the squad to lase an enemy vehicle or structure with their target locator, rendering it permanently visible in the fog-of-war.
19040847	BLANK
19040848	BLANK
19040849	BLANK
19040850	BLANK
19040851	Target Marked
19040852	Lightly armoured vehicle armed with a powerful 25mm chain gun. Can transport and reinforce troops.
19040853	Paradrops a five-man unit of Marine Special Operators; elite infantrymen equipped with an M32A1 grenade launcher and accompanied by a Corpsman.
19040854	JDAM Strike
19040855	Calls in an AV-8B Harrier II to to drop a 500 pound JDAM bomb at a target location. 
19040856	Seabees
19040857	[China] Rain's ZTZ99 Skinpack
19040858	Provides the PLA ZTZ99 with skins made by Rain.
19040859	When activated, will randomly load Rain's new Woodland, ACE Field Camo and Al Khahid textures for the ZTZ99.
19040860	[USA] Rain's M1A2 Skinpack
19040861	Provides the US M1A2 Abrams with skins made by Rain.
19040862	When activated, will randomly load Rain's new ACE Sand, Auscam and USMC textures for the M1A2 Abrams.