Hailager's Defensive, 4P [REVISED RELIC COMPETITION 2ND EDITION]

Commander Ernhard Hailager's company is positioned at an important crossroads to cut off the allied advance through France. Ill equipped, they can only make do with slowing the enemy and hope that they bide enough time until the Panzers arrive.


The map is fairly open with a few difficult to hold, easily flanked points because of the open areas so the focus is on vehicle support. Off map call-in areas are also somewhat different, each team's offmap areas are located at the opposite corner of the side of the map they spawn at to introduce another priority. By default allies need to keep clear the roads which fork at the farm houses to the north west of the small town and the axis will need to keep open the bridge to the east and the roads which link there. There are 4VPs to encourage drawn out play.

*Hailager version2 has been revised for improved gameplay balance. Resources/cover items have been added, shifted, VP locations altered, base defenses added and buildings all conform to a single building set to fit Relic competition rules.   

Any feedback please feel free to contact me at mickeyc203@hotmail.com

Install instructions for getting this map up and running online with Opposing Fronts can be found at http://forums.relicnews.com/showthread.php?t=176498 

Thanks for downloading my map. My first map Quincey can be found at http://companyofheroes.filefront.com/file/Quincey;79926

